"Choose a job you love, and you will never have to work a day in your life." -Confucius

I consider the previous phrase pleasantly precise when it comes to my own experiences and my life in general. I love the job I chose, and sometimes it’s even more than that. Being able to develop games is a dream come true, it’s the practice of a personal passion several years in the making. And doing it in LEAP makes it all the better. Those whom I work with have become more than friends, they are my family, a growing family with a common interest, and above all a great love and admiration for what they do. And they’re the main reason I feel at home while at work.

The second part of the initial phrase, however, is only partly true. There have been days I wanted to stay in the office longer than I needed to, it’s true. I didn’t feel it like work, I was having fun while discovering and creating new things; basically, I was playing. That mix of work and play is especially rewarding, because the intensity of the latter tends to overcome that of the former. Nevertheless, it’s still work, it’s still a job, and as such, it demands effort, time and, first and foremost, responsibility. Making games is no small task. And it should not be, but it doesn’t have to stop being fun either.

I’ve been “playing responsibly” in LEAP for enough years to say, without a hint of doubt, that it is the best job I’ve ever had. I said I chose it, but more times than not I’ve felt LEAP chose me.

Photo attribution: Foto Pro – Diego Rodríguez León License: Creative Commons 2.0